Closed AEFeinstein closed 3 years ago
@jt-moriarty , it's not that the sprite clips the ground when attacking, it's that the way the sprite scales at a distance, the outline of the scythe becomes so thin that it renders into nothingness. Small, monochromatic screens are hard.
Working on in #97
Check if sprites clip the ground when attackingThis was a scaling artifact. Inverting sprite colors scales poorly.Check if sprites can attack and die at the same time (not reliably reproducible)Couldn't get it to happenCheck if guitar has a maximum range, maybe add one, similar to enemy rangeGuitar's range is 6 tiles, sprites shoot from up to 8 tiles awayAnimate incoming projectilesAnimating projectiles doesn't look good, instead lit LEDs radar style when getting shot from that direction,