Open johnnywycliffe opened 1 month ago
Woo! For the blocks, have you considered using sprites instead of flat colors? That way you could get textures or something cute idk.
Also this would be hilarious to play with tilt controls
Movement controls should be easy enough to roll into 1.1.
I'm worried about identification of blocks if I make them too busy with sprites. It might be a good idea to use circles for the higher level ones just so they're visually distinct and then I can reuse colors, but since I already have a problem with recognition, I don't think making a pattern is a good idea.
Up to you, though I'll note that for the color-challenged, like myself, differentiating something like stripes v. polka dots is much easier
Wasn't thinking about that. Let me see what I can do.
You can also do cool things like use a different, bigger font, and have some blending around font edges. I wouldn't worry too much about the set of tiles. Art can always be filled in later, and with community help if that's your jam :)
I'm very much not an art person. I'll take all the help I can get in the art department.
Version 1.1:
Summary The most addictive game of... 2014. Let's call this the anniversary edition.
Technical Spec Needs a rock to run on. It's... not hard. Requires only basic functions of the swadge.
UI Uses A or B to accept some results, uses directional controls to move blocks. Start resets the game.
No assets are requires aside from two fonts. An updated splash screen might need more?
Screenshots Title:![image](https://github.com/AEFeinstein/Super-2024-Swadge-FW/assets/26311939/62cb746e-fe3c-4fd8-8761-524ab2404159)
Gameplay:![image](https://github.com/AEFeinstein/Super-2024-Swadge-FW/assets/26311939/0a158ca9-4e9f-4c5b-a28a-611837acb5d6)
Player reaches 2048:![image](https://github.com/AEFeinstein/Super-2024-Swadge-FW/assets/26311939/65e549d2-3116-4bab-971b-f70734eaa392)
Game Over:![image](https://github.com/AEFeinstein/Super-2024-Swadge-FW/assets/26311939/31c4d738-9a45-416b-b47f-27dfc01db278)
Features planned for 1.1