AEModernMCPort / Applied-Energistics-3-Fork

A Minecraft Mod about Matter, Energy and using them to conquer the world..
http://ae-mod.info/
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Rotation rendering bug #21

Closed dpeter99 closed 8 years ago

dpeter99 commented 8 years ago

@elix-x Here is a video: https://youtu.be/O34xScBYyU0

And here is a another: https://youtu.be/J0WuQc3sHYw

Elix-x commented 8 years ago

This has to do with face culling. Try to remove face culling from models, this should help. (Meanwhile, we may need another solution, as not culling faces doubles amount of rendered things).

dpeter99 commented 8 years ago

@elix-x I edited the original issue 3 days ago with this I think this is because the faces retain their brightness from the original position And here is a another: https://youtu.be/J0WuQc3sHYw

Elix-x commented 8 years ago

WTF? I saw this a few times in my workspace and fixed it... I think it's back... Birghtness has nothing to do with invisiblity. Wait, how did you rotate it correctly in 1 and it bugged in 2?

Also, github does not notify when issue is edited, so i didn't saw second video till now

dpeter99 commented 8 years ago

Try to remove face culling from models, this should help.

I made a custom model with faces culling all the time.

Elix-x commented 8 years ago

Try to remove

dpeter99 commented 8 years ago

Yes that's why it is there in the second video.

Elix-x commented 8 years ago

So you removed face culling and this happened?

dpeter99 commented 8 years ago

Yes. the second video is without face culling.

Elix-x commented 8 years ago

Ok, this is very weird. I'll try reproducing that.