Closed shartte closed 8 years ago
@dpeter99 you're responsible for models, so this PR is yours.
I haven't noticed the flip. I will look into it at the morning(UTC+2).
The flip only becomes relevant when using vanilla block/block as the parent so item models are automatically rotated for us. It also makes using y:180 for facing=north unnecessary.
Removed the unnecessary rotation from the blockstate and flipped the charger model along the Z-axis instead. This allows us to use the block model as the item model unchanged, after adding block/orientable as it's parent (although block/block should work just as well).
I also checked that the charger's front block-state line up with the way it's actually facing ingame.