Closed shartte closed 7 years ago
State that doesn't depend on BlockState / meta is not being updated when entering the game.
Example: The Vibration Chamber tile entity doesn't get it's "isOn" flag when entering the world, even though it should be true.
Cause: getUpdateTag / handleUpdateTag are not implemented in AEBaseTile. I have a fix ready that I am going to submit a PR for soon.
Whole sync system is broken and needs fix/rewrite.
The PR at least fixes the log-in sync issue for me tbh. The syncing on state-change (i.e. placing fuel into vibration chamber) worked before.
State that doesn't depend on BlockState / meta is not being updated when entering the game.
Example: The Vibration Chamber tile entity doesn't get it's "isOn" flag when entering the world, even though it should be true.
Cause: getUpdateTag / handleUpdateTag are not implemented in AEBaseTile. I have a fix ready that I am going to submit a PR for soon.