AEModernMCPort / Applied-Energistics-3-Fork

A Minecraft Mod about Matter, Energy and using them to conquer the world..
http://ae-mod.info/
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Sky Chest has no particle texture #76

Closed shartte closed 7 years ago

shartte commented 8 years ago

Apparently a blockstate file is still required even if a TESR is used, because otherwise the tile entity has no particle texture when being destroyed.

See here: Missing Particles

Elix-x commented 8 years ago

Yes, known. But there are workarounds.

Elix-x commented 8 years ago

@JosephRymer can you look into that?

shartte commented 8 years ago

@elix-x I made a JSON based model for the item version. But for the particles, I only think you need a blockstate and an otherwise empty model that has the particle texture. It's fine in my opinion.

StrayCargo commented 8 years ago

@elix-x should be a simple change in the blockstate to fix this issue heres the blockstate particle effect needed blockcrack Breaking blocks, sprinting, walking iron golems

shartte commented 8 years ago

The sky chest currently dosent have a blockstate because of the TESR, but it needs one for the particles, yes.

StrayCargo commented 8 years ago

ok so what exactly is TESR doing that causing to not put the right one in

Elix-x commented 8 years ago

The question is what TESR is not doing.

shartte commented 8 years ago

The TESR is not involved in any of this. The block still needs a blockstate file with a model that has a particle texture. You can use a forge block state and just override the texture for block/block if you like. The model is never rendered, it just uses its particle texture.

StrayCargo commented 8 years ago

@elix-x I agree with @shartte that is should be the standerd for all are blocks easier instead of making extra models we probably dont need to deal with right now

Elix-x commented 7 years ago

Applied Energistics is currently in not-compile-able state, with many changes ahead. Once AE can be run, confirm that this is still a bug and open a new issue (or reopen this one).