Closed shartte closed 7 years ago
Yes, known. But there are workarounds.
@JosephRymer can you look into that?
@elix-x I made a JSON based model for the item version. But for the particles, I only think you need a blockstate and an otherwise empty model that has the particle texture. It's fine in my opinion.
@elix-x should be a simple change in the blockstate to fix this issue heres the blockstate particle effect needed blockcrack Breaking blocks, sprinting, walking iron golems
The sky chest currently dosent have a blockstate because of the TESR, but it needs one for the particles, yes.
ok so what exactly is TESR doing that causing to not put the right one in
The question is what TESR is not doing.
The TESR is not involved in any of this. The block still needs a blockstate file with a model that has a particle texture. You can use a forge block state and just override the texture for block/block if you like. The model is never rendered, it just uses its particle texture.
@elix-x I agree with @shartte that is should be the standerd for all are blocks easier instead of making extra models we probably dont need to deal with right now
Applied Energistics is currently in not-compile-able state, with many changes ahead. Once AE can be run, confirm that this is still a bug and open a new issue (or reopen this one).
Apparently a blockstate file is still required even if a TESR is used, because otherwise the tile entity has no particle texture when being destroyed.
See here: