AFCStudio / BCRYExporter

BCry Asset Exporter from Blender to CryEngine
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Bone Proxy Geometries #68

Closed feedbackex closed 8 years ago

feedbackex commented 8 years ago

Bone Geometry Orientations: Now, bones have rotations so we can add as well rotations to bone physical proxies. That also has advantage to edit bone geometries in Blender.

Axis Transformations: Bone axis are changed at exporting time (Y-Axis to X-Axis), we have to consider that transformations also for bone geometries.

Inverse Kinematic Properties: We have to change IK properties (min, max, damping, spring, spring tensions) according to bone axis conversion.

Bone Geometries to Primitives: To make bone geometries to primitive like capsule and sphere, we have to scale a bit (1.07 each axis) bottom face of mesh. Even after did that, needs to edit for some geometries.

Improvements

feedbackex commented 8 years ago

Final of Bone Geometries which created from Physicalize Skeleton tool: physicalize_skeleton_01_gizmo_plus

Exported to CryEngine: physical_skeleton_ce