Open Anu150030170 opened 3 years ago
How are you adding the planes to the scene graph?
It is something similar to this I did with reference https://developer.apple.com/documentation/arkit/world_tracking/tracking_and_visualizing_planes
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor, planeAnchor.alignment == .horizontal else { return }
let grid = Grid(anchor: planeAnchor,textureImageName:floorTextureImageName)
self.grids.append(grid)
node.name = "Floornode parent"
node.addChildNode(grid)
}
In class Grid : SCNNode we perform this in init method --
planeGeometry = SCNPlane(width: CGFloat(anchor.width), height: CGFloat(anchor.length))
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: textureImageName ?? "")
planeGeometry?.materials = [material]
let planeNode = SCNNode(geometry: self.planeGeometry)
planeNode.position = SCNVector3Make(anchor.center.x, 0, anchor.center.z);
planeNode.transform = SCNMatrix4MakeRotation(Float(-Double.pi / 2.0), 1.0, 0.0, 0.0);
planeNode.name = "FloorNode"
addChildNode(planeNode)
I stop detection of horizontal plane after detecting required area using self.configuration.planeDetection = []
Later in my app I add a button for recording which when tapped records the sceneview using this framework arvideokit..
After recording the sceneview it shows blank plane. .. Can you please tell me solution for this...