The RunShooter command will likely be modified to run continuously, until
interrupted, in an attempt to fix a problem (see Issue #27). When that
happens, the current Autonomous code would start the RunShooter command, which
never exits, and nothing else will happen in Autonomous.
The solution to this problem would be to start the RunShooter command using
AddParallel() instead of AddSequential(). This would cause the RunShooter
command to start and immediately move on to the next command in the autonomous
command group.
Original issue reported on code.google.com by jtec...@gmail.com on 29 Mar 2013 at 4:29
Original issue reported on code.google.com by
jtec...@gmail.com
on 29 Mar 2013 at 4:29