”DirectoryNotFoundException: Could not find a part of the path "C:\UnityTest\TEngine-main\Assets\StreamingAssets\TEngine\AssetBundles\AssetBundleMeta.bin".
没有文件夹“StreamingAssets" 猜想是否要手动HybirdCLR 打包一次,(需要本地build一次apk,build的时候报错:“Exception: Unity.IL2CPP.Building.BuilderFailedException: Lump_libil2cpp_vm.cpp
C:\UnityTest\TEngine-main\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\utils/Il2CppHashMap.h(71): error C2039: "hash_compare": ���� "stdext" �ij�Ա
”)参考HybirdCLR常见错误,没有找到sparseconfig.h文件添加定义#define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS
然后就进行不下去了
”DirectoryNotFoundException: Could not find a part of the path "C:\UnityTest\TEngine-main\Assets\StreamingAssets\TEngine\AssetBundles\AssetBundleMeta.bin". 没有文件夹“StreamingAssets" 猜想是否要手动HybirdCLR 打包一次,(需要本地build一次apk,build的时候报错:“Exception: Unity.IL2CPP.Building.BuilderFailedException: Lump_libil2cpp_vm.cpp C:\UnityTest\TEngine-main\HybridCLRData\LocalIl2CppData-WindowsEditor\il2cpp\libil2cpp\utils/Il2CppHashMap.h(71): error C2039: "hash_compare": ���� "stdext" �ij�Ա ”)参考HybirdCLR常见错误,没有找到sparseconfig.h文件添加定义#define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS 然后就进行不下去了