Open cchorseless opened 2 months ago
public async UniTask<InitializationOperation> InitPackage(string packageName)
{
//编辑器模式使用。
EPlayMode playMode = (EPlayMode)UnityEditor.EditorPrefs.GetInt("EditorPlayMode");
Log.Warning($"Editor Module Used :{playMode}");
//运行时使用。
EPlayMode playMode = (EPlayMode)PlayMode;
**HostServerURL = SettingsUtils.FrameworkGlobalSettings.HostServerURL;
FallbackHostServerURL = SettingsUtils.FrameworkGlobalSettings.FallbackHostServerURL;**
ResourceManager中的HostServerURL 和 SettingsUtils.FrameworkGlobalSettings.HostServerURL 是不是重复了?有啥区别