ALEXTANGXIAO / TEngine

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
MIT License
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HostServerURL 的设置冗余问题 #86

Open cchorseless opened 2 months ago

cchorseless commented 2 months ago

ResourceManager中的HostServerURL 和 SettingsUtils.FrameworkGlobalSettings.HostServerURL 是不是重复了?有啥区别

cchorseless commented 2 months ago
    public async UniTask<InitializationOperation> InitPackage(string packageName)
    {

if UNITY_EDITOR

        //编辑器模式使用。
        EPlayMode playMode = (EPlayMode)UnityEditor.EditorPrefs.GetInt("EditorPlayMode");
        Log.Warning($"Editor Module Used :{playMode}");

else

        //运行时使用。
        EPlayMode playMode = (EPlayMode)PlayMode;

endif

        **HostServerURL = SettingsUtils.FrameworkGlobalSettings.HostServerURL;
        FallbackHostServerURL = SettingsUtils.FrameworkGlobalSettings.FallbackHostServerURL;**