ALEXTANGXIAO / TEngine

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
MIT License
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LoadLanguage 中如果用await m_ResourceManager.LoadAssetAsync<TextAsset>(assetName);报错 #93

Open yingnierxiao opened 2 months ago

yingnierxiao commented 2 months ago

LoadLanguage 中如果用await m_ResourceManager.LoadAssetAsync(assetName);报错,再m_ResourceManager还没初始化完的情况, AssetObject assetObject = m_AssetPool.Spawn(assetObjectKey); 的m_AssetPool还没初始化,这样需要等待Yooasset初始化完成才能加载数据,这个各个模块的异步顺序初始化还很有必要的