Closed catneptune closed 5 days ago
I don't know what adding more support for thick borders actually is. According to my tests, both the dcomp implementation and the legacy implementation have complete support for the thick border mod, though I've never thought of adding support for it on purpose.
The biggest difference between openglass and dwmbg at the moment is that dwmbg calculates the rendering area itself, while openglass uses the rendering area provided by udwm.
I don't know what adding more support for thick borders actually is. According to my tests, both the dcomp implementation and the legacy implementation have complete support for the thick border mod, though I've never thought of adding support for it on purpose.
The biggest difference between openglass and dwmbg at the moment is that dwmbg calculates the rendering area itself, while openglass uses the rendering area provided by udwm.
hm.. that's quite odd, but the glass doesn't expand right for me, im not sure if it happens to you, but you can try by opening mspaint and painting different colors, as in the original post, some areas of the window just don't get anything
i wonder what's causing this.. i guess it could be udwm? i'm not too sure, i'll try experimenting more until i find something that works
yes, i am using the legacy version for this, i'll check the master branch later