Open MuscularPuky opened 8 months ago
it's 3.0
If you're talking about TranslucentFlyouts.Immersive, then the issue won't be resolved for a while because I need to refactor its code, which takes time.
ah is this cause of immersive? there's 2 rundll32s
Yes, after looking at the memory dump file you provided, this was identified as an issue with TranslucentFlyouts.Immersive and I'll try to improve this.
When startup, TransparentFlyouts makes a rundll32 process, and it starts to eat the CPU about 10~20%. Even I end that process, TransparentFlyouts does not terminate. it's still there. rundll32.zip