ALiVEOS / ALiVE.OS

ALiVE Open Source GPL v2
http://alivemod.com/
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[strategic] Add power grid simulation #227

Open tupolov opened 7 years ago

tupolov commented 7 years ago

Identify power stations and pylons.

Link power stations and pylons to locations

Cut lighting in areas where power grid is disrupted.

Will-Nichols commented 7 years ago

I have an sqf that I got which allows you to set markers for lighting and power stations. Will post it up when I get home.

Will-Nichols commented 7 years ago

https://drive.google.com/file/d/0B6RjvmUcuDjgTDFZX1BBWHZkOGM/view?usp=drivesdk

Will-Nichols commented 7 years ago

I can not remember where I got the file from but the guys were using it in a mission series on Altis.

nateberkopec commented 7 years ago

So hot on this. http://www.armaholic.com/page.php?id=15178 AEG was a wonderful mod.

Will-Nichols commented 7 years ago

Yeah I loved AEG but it was dependent on map support first and foremost. Still was a great thing though.

curiousfREAk commented 7 years ago

I did one recently for Chernarus. I'll post it here, I'ts an working pre-Alpha, ... uncommented code, ... gimme two days to sort it out. No masterpiece, but working as far as i can remember.

Will-Nichols commented 7 years ago

Can't wait to see how that looks and works.

curiousfREAk commented 7 years ago

Update: Found it, .... don't understand my own work ^^. Rewriting it currently.

curiousfREAk commented 7 years ago

... found time Sunday afternoon. I try to get this "pack of Scripts" in something more versatile then just a Chernarus Grid. So the good news: I'm on it. ;)

curiousfREAk commented 7 years ago

Update: The 3DEN Modules (where we can create Powergrids) is currently undergoing first Alpha tests. Still there are many Screws to tighten but at least with the 3Ditor Modules, the biggest Part is coming to an end ... even if my Head still is full of "wanahave-wannahave-wannahave-features".

My next steps:

cheers, fREAk