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Re-Index Malden 2035 (Civilian Placement - Only 1-2 Civilians spawning since Laws of War Update) #421

Closed nobodyshome closed 7 years ago

nobodyshome commented 7 years ago

Prerequisites

Description

[1-2 Civilians Spawn per Town, no matter what change you make module wise it will always be 1-2 Civs]

Steps to Reproduce

  1. [Place Down 3 Modules (Virtual AI, Civ Placement, Civ Population)]
  2. [Spawn in and go into Zeus]
  3. [Watch a town for 1-10 minutes, only 1-2 civilian will spawn]

Expected behaviour: [More than 1-2 Civilians spawning around and in a town]

Actual behavior: [At most 2 Civilians spawn, most of the time only a single one]

Apologies if I have filled any of this wrong, I can amend and give any more information if requested.

highhead commented 7 years ago

Uh Oh!

Thanks for the report, will check right away!

nobodyshome commented 7 years ago

arma 3 screenshot 2017 09 09 - 13 43 40 26

Here is the only error that repeats multiple times when over a town in Zeus. Not sure if this helps.

highhead commented 7 years ago

Hi!

  1. You still have mods loaded according to your screenshot, thats not vanilla (only ALiVE & CBA loaded is).

  2. You do not have ALiVE required placed. This module ensures that ALiVE is loaded correctly and in a timely fashion.

  3. When set up correctly it loads up as intended. (mission here)

arma3_x64 2017-09-09 14-56-08-07

  1. Please try to use this latest RC which is about to hit the streets: https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.3.7.1709081

Feel free to re-open if its not resolved with this steps

nobodyshome commented 7 years ago

arma 3 screenshot 2017 09 09 - 14 10 46 80

I have ALiVE Required placed(Same one in the image right?), the same error occurred with just CBA and ALiVE, I just posted grabbed a picture of the error when the mods were loaded to save restarting my game.

Also I am running that version you posted above as i thought the update may have fixed this issue.

highhead commented 7 years ago

Can you please upload the vanilla mission so i can poke at it?

highhead commented 7 years ago

and RPT would be helpful too

highhead commented 7 years ago

PS: in the repro steps ALiVE required is missing :)

nobodyshome commented 7 years ago

Repro?

nobodyshome commented 7 years ago

tempMissionMP.Malden.zip

highhead commented 7 years ago

Repro = Reproduction steps. ALiVE required was missing in there, thats why i pointed it out in the first place at all. Trying your mish.

highhead commented 7 years ago

PS: Can you please try mine from above (its Stratis)

nobodyshome commented 7 years ago

Ah, yeah that was an oversight on my part. I just presumed since it's required there was no point mentioning it.

nobodyshome commented 7 years ago

Will try now, if it works it could be something due to Malden.

nobodyshome commented 7 years ago

Okay, can confirm your mission works. However, copying everything from your mission to a new one on Malden it no longer works.

highhead commented 7 years ago

OK - I see!

Malden seems to have pretty few civilian buildings defined in the ALiVE index, so there definatly could be more buildings used. I'll change the topic to "Re-Index Malden"!

In the meanwhile I suggest the folling to work around it:

  1. Set Civ placement setting to extreme
  2. Set Civ placement filter to "do not filter"

Please try that

nobodyshome commented 7 years ago

I tried what you suggested above and it has made a very little improvement, gone from 1-2 to about 5-10. Anything else I could try temporarily? Maybe specifying TOAR markers?

highhead commented 7 years ago

As a dirty workaround you can use a CQB module, use faction CIV_F and put troop size to solo!

friznit commented 7 years ago

Repro'd - issue is definitely with Malden. I'll add to the backlog!

marceldev89 commented 7 years ago

Malden has been re-indexed in https://github.com/ALiVEOS/ALiVE.OS/commit/24818f3f2cdcfe0b27cfaacd7f1dfbd36a5a9932 :)