Closed diveyez closed 5 years ago
It's probably better to disable that functionality in ACE's settings or through a description.ext setting (see https://ace3mod.com/wiki/framework/settings-framework.html#using-the-exported-settings-in-the-mission-descriptionext). I don't think we'll be changing how ORBAT works anytime soon-ish. I'll leave it open so that, if someone comes along, is free to pick it up. :smiley:
It's a whole lot easier to simply disable ACEX survival in the game options whilst using the ORBATRON, rather than recoding ORBATRON to accommodate a rare use case when a feature from another mod is enabled.
True. I was just shocked that hunger killed me when making the Kujari Rebels lol, @friznit do you have any build tools for linux by chance? me and the coopr dev team are struggling a bit making sure everything is right. Seems like the tools for *nix are just broken at this point.
@marceldev89 uses linux and I don't think he typically has any issues, he can help further.
Thank you.
This cannot be reproduced without ACE,ACEX and the Survival Features active inside the addon options. When a player is editing in ORBAT editor for an extended period of time, they will eventually need to use food and water to avoid passing out, when they pass out their work in ORBAT editor can become useless due to being unavailable for editing after they pass out.
I would like to request that the ORBAT editor module does not load a living character or disables any external features like that one from ACE/ACEX.
Thank you, and that will be all. Great work as always, love you spyder and friznit.