Currently when you receive intel from civilians it's perfectly accurate to the building level.
Would be nice to have some variation in the accuracy.
Eg only a small percentage of the intel is accurate down to the building, other intel may just point to a 100m radius etc. This could scale depending on how much the civilians like/dislike you.
You could go so far as to have civilians with a negative view of the players giving them false information perhaps even telling them there's an HQ at the same location as an IED in an attempt to lure them into a trap.
Having played a bit of the Hearts and Minds framework, their intel is in the form of a marker with a value eg 600m, which means you can get intel from 2-3 different sources saying 600m 300m and 450m for example and then use that to triangulate a fairly accurate position. Other times they will say they saw something 600m to the west. It just makes the players have to use a bit of thought when they get intel rather than it being pinpoint accurate.
Currently when you receive intel from civilians it's perfectly accurate to the building level.
Would be nice to have some variation in the accuracy. Eg only a small percentage of the intel is accurate down to the building, other intel may just point to a 100m radius etc. This could scale depending on how much the civilians like/dislike you.
You could go so far as to have civilians with a negative view of the players giving them false information perhaps even telling them there's an HQ at the same location as an IED in an attempt to lure them into a trap.
Having played a bit of the Hearts and Minds framework, their intel is in the form of a marker with a value eg 600m, which means you can get intel from 2-3 different sources saying 600m 300m and 450m for example and then use that to triangulate a fairly accurate position. Other times they will say they saw something 600m to the west. It just makes the players have to use a bit of thought when they get intel rather than it being pinpoint accurate.