In fnc_profileEntity.sqf, under the "spawn" case, the profile waypoints were created before the vehicle assignments. Due to this, mechanized and armored profiles get stuck right after spawning, because they have a move waypoint before the entire crew is inside the vehicle.
All I did was change the order in which these two functions execute. Now waypoints are created after vehicle assignments. All vehicles now move normally after spawning. It's a very simple fix, shouldn't affect anything else.
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In fnc_profileEntity.sqf, under the "spawn" case, the profile waypoints were created before the vehicle assignments. Due to this, mechanized and armored profiles get stuck right after spawning, because they have a move waypoint before the entire crew is inside the vehicle.
All I did was change the order in which these two functions execute. Now waypoints are created after vehicle assignments. All vehicles now move normally after spawning. It's a very simple fix, shouldn't affect anything else.