ALiVEOS / ALiVE.OS

ALiVE Open Source GPL v2
http://alivemod.com/
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[Feature request] init code for spawned groups in the CQB module #730

Open tyl3r99 opened 3 years ago

tyl3r99 commented 3 years ago

Description

I noticed there is no init code box like there is on the combat support modules (I.e. artillery)

This would be very good for putting things like disableAi path or disabling vcom with a group this variable

tyl3r99 commented 3 years ago

Alternatively tick boxes to disable ai path So they stay inside buildings

NZF-JDWang commented 3 years ago

I would much prefer an init code box because I absolutely hate disableAI "PATH" on units unless it also has a way to break out. Nothing worse than AI just standing like idiots in a building while players are running around outside. May as well just replace them with auto turrets :joy:

An init code box would allow us to run either CBA or LAMBs garrison functions which come with the ability for AI to have a random chance on breaking garrison.