[x] Can you reproduce the problem using ALiVE and CBA Only?
[x] Are you running the latest version of ALiVE ?
[x] Are you running the latest version of CBA_A3?
[x] Have you attached an unbinarized SQM?
[x] Have you attached your RPT (If the issue relates to data, also attch Server RPT and ALiVE Plugin Log)?
[ ] Have you attached screenshots of the Parameters set on the offending Module?
Description
I have found an odd issue with the Xian Y-32 VTOL and ALiVE.
I recreated the quickstart mission using the instructions on the wiki: http://alivemod.com/wiki/index.php/Quickstart . I have made a few changes by moving the map to Altis, the invading/player faction to CSAT, and the defending faction to AAF, but otherwise, it is the same. If I put a Xian Y-32 in the mission and enter it, every single ALiVE unit despawns. This only happens with the Xian; every other vehicle I've tried behaves as normal. If Zeus is entered from the Xian, the units reappear, but they disappear as soon as you return to the player.
Steps to Reproduce
Load mission and wait for units to spawn
Enter Xian VTOL
Units will despawn
Expected behavior: Units near to the player will stay spawned
Prerequisites
Description
I have found an odd issue with the Xian Y-32 VTOL and ALiVE. I recreated the quickstart mission using the instructions on the wiki: http://alivemod.com/wiki/index.php/Quickstart . I have made a few changes by moving the map to Altis, the invading/player faction to CSAT, and the defending faction to AAF, but otherwise, it is the same. If I put a Xian Y-32 in the mission and enter it, every single ALiVE unit despawns. This only happens with the Xian; every other vehicle I've tried behaves as normal. If Zeus is entered from the Xian, the units reappear, but they disappear as soon as you return to the player.
Steps to Reproduce
Expected behavior: Units near to the player will stay spawned
Actual behavior: Every single unit despawns
Arma3_x64_2021-05-30_17-16-13.rpt.txt altis_alivetest.Altis.zip