[ ] Can you reproduce the problem using ALiVE and CBA Only? Y
[ ] Are you running the latest version of ALiVE ? Y
[ ] Are you running the latest version of CBA_A3? Y
[ ] Have you attached an unbinarized SQM? N
[ ] Have you attached your RPT (If the issue relates to data, also attach Server RPT and ALiVE Plugin Log)? N
[ ] Have you attached screenshots of the Parameters set on the offending Module? N
Description
I am working on a single player scouting/scavenging/survival mission which simulates an Altis-wide conflict between BLU/IND/OPFOR with garbage collection turned off.
Any assets that are destroyed while virtualized do not spawn when the player moves nearby. This creates a problem for simulating a scene after a major battle since the area is already clean by the time the player-character moves into it and simply leaves the map feeling empty.
Prerequisites
Description
I am working on a single player scouting/scavenging/survival mission which simulates an Altis-wide conflict between BLU/IND/OPFOR with garbage collection turned off.
Any assets that are destroyed while virtualized do not spawn when the player moves nearby. This creates a problem for simulating a scene after a major battle since the area is already clean by the time the player-character moves into it and simply leaves the map feeling empty.