[Yes ] Can you reproduce the problem using ALiVE and CBA Only?
[Yes ] Are you running the latest version of ALiVE ?
[Yes ] Are you running the latest version of CBA_A3?
[NA ] Have you attached an unbinarized SQM?
[NA ] Have you attached your RPT (If the issue relates to data, also attch Server RPT and ALiVE Plugin Log)?
[NA ] Have you attached screenshots of the Parameters set on the offending Module?
Description
When using multiple AI Commanders on one side, C2ISTAR displays multiple opcoms in selection list
e.g.
Blufor Commander
Blufor Commander
Blufor Commander
Yet, selecting any one only shows data for the first OPCOM placed of that side
Steps to Reproduce
Place Alive required, multiple AI Commanders for one side (using different factions) and an associated Mil placement for each one
Launch game session, assuming setup for player to view Operations and Intel
Selecting any OPCOM shows only the first OPCOM placed for that side in both Intel and Operations modules
I am actually submitting this because I've already traced the problem and fixed it in code. I intend to do a pull request and submit changes now that I've tested it and streamlined some things.
I also, since I don't like the idea of multiple "Blufor Commanders" in a list, decided to add a feature to the OPCOM module to customize a display name so Mission makers can actually name the individual AI Commanders whatever they'd like e.g:
Australian Forces
USSOCOM
1st Infantry Battalion
III Corps
etc..
you probably get the idea
It's a textbox added to the AI Commander module called "Custom Name" and is used in the OPCOM Selection Lists in the Player UI
Prerequisites
Description
When using multiple AI Commanders on one side, C2ISTAR displays multiple opcoms in selection list
e.g. Blufor Commander Blufor Commander Blufor Commander
Yet, selecting any one only shows data for the first OPCOM placed of that side
Steps to Reproduce
I am actually submitting this because I've already traced the problem and fixed it in code. I intend to do a pull request and submit changes now that I've tested it and streamlined some things.
I also, since I don't like the idea of multiple "Blufor Commanders" in a list, decided to add a feature to the OPCOM module to customize a display name so Mission makers can actually name the individual AI Commanders whatever they'd like e.g:
Australian Forces USSOCOM 1st Infantry Battalion III Corps etc..
you probably get the idea
It's a textbox added to the AI Commander module called "Custom Name" and is used in the OPCOM Selection Lists in the Player UI
I guess this is a fix + feature enhancement