Closed ttrebuchon closed 1 year ago
Without the deleteAt, the resupplyList queue never actually shrinks and it will repeatedly stack replacement aircraft at the same spot.
(Will cause a full crash when a spawn source gets close enough and it tries to spawn 100+ aircraft at the same location)
Sidenote: Would you guys prefer separate PRs for unrelated bugfixes, or should I do all ~6 in one go?
Merged for public testing
Without the deleteAt, the resupplyList queue never actually shrinks and it will repeatedly stack replacement aircraft at the same spot.
(Will cause a full crash when a spawn source gets close enough and it tries to spawn 100+ aircraft at the same location)
Sidenote: Would you guys prefer separate PRs for unrelated bugfixes, or should I do all ~6 in one go?