This is a minor fix for some helicopters. Mostly the SOG PF ones. Did multiple tests using a control KingBee with waypoints for slingloading, a vanilla Ghosthawk using CS, and a test KingBee using CS. Control Kingbee worked 100% of the time, Ghosthawk worked with CS module 100% of the time, the KingBee in CS worked only occasionally (almost 0%) and I couldn't figure out exactly why. Worked maybe 1 out of 10 loads of the test mission. Changed it out for several UH1s and still same problem. They also never worked at all in actual missions I made. They would just drop and then climb and hang without picking up the cargo. Saw this fix online and gave it a try. Now it works 100% in my tests. The code change is only to reduce the problem with certain aircraft as it seems vanilla helis are fine without it. They still may act a little wild trying to pick up the cargo but, at least they don't immediately give up.
Note: Tested using master branch and STEAM current release with CBA only.
This is a minor fix for some helicopters. Mostly the SOG PF ones. Did multiple tests using a control KingBee with waypoints for slingloading, a vanilla Ghosthawk using CS, and a test KingBee using CS. Control Kingbee worked 100% of the time, Ghosthawk worked with CS module 100% of the time, the KingBee in CS worked only occasionally (almost 0%) and I couldn't figure out exactly why. Worked maybe 1 out of 10 loads of the test mission. Changed it out for several UH1s and still same problem. They also never worked at all in actual missions I made. They would just drop and then climb and hang without picking up the cargo. Saw this fix online and gave it a try. Now it works 100% in my tests. The code change is only to reduce the problem with certain aircraft as it seems vanilla helis are fine without it. They still may act a little wild trying to pick up the cargo but, at least they don't immediately give up.
Note: Tested using master branch and STEAM current release with CBA only.