Open Miepee opened 2 years ago
Fix for this issue: oSuitChangeFX step event
if (state == 3)
{
if (bg3alpha < 1)
bg3alpha += 0.05;
else
{
state = 4;
bg3alpha = 1;
bg1alpha = 0;
if instance_exists(oFakeItemBall)
{
with (oFakeItemBall)
instance_destroy();
}
+ instance_create(x, y, oSuitChangeFX2);
if (global.SuitChangeGravity == 0)
scr_variasuitswap();
else
global.currentsuit = 2;
}
}
There is also a mistake in the create event of oSuitChangeFX2
image_index
is used where sprite_index
should be.
gml_Object_oSuitChangeFX2_Create_0
if (oControl.mod_fusion == 1)
- image_index = 1133
+ sprite_index = sSuitChangeFX2_fusion
alarm[0] = 60
Describe the bug During the "get varia suit" cutscene, Sarah is supposed to have a glow around her. This got borked during the reconsuction I believe.
To Reproduce Obtain the varia suit
Expected behavior During the cutscene, Sarah should have a white glow around her.
Media Cutscene with it being gone https://cdn.discordapp.com/attachments/885758931803193344/945882115147448330/GlowGone_SF16.mp4
Cutscene with it being there https://youtu.be/7yzByD7_v9g?t=1426 (23:47)
Platform (please complete the following information): All
Game Version: 1.5.5
Additional context Discovered by Monody in Discord: https://discord.com/channels/297870727422541826/885758931803193344/945882115847905300