Open Miepee opened 3 years ago
Need to verify that this won't kill the state machine, but it's worth looking into.
Also, there's a glitch with this, Samus is always holding the charged beam sprite while space jumping.
I think it should be better to add a colored flash just like in the other games.
Is your feature request related to a problem? Please describe. Currently in AM2R, the charge beam just disappears when switching to missile while it's charged. This quality of life feature would fix that and add more move versatile movement for shinesparking.
Describe the solution you'd like Add the Fusion R-Shot. The way it works, is that while the user has charged the charge beam, and then presses the "Switch-To-Missile"-Button, the charge beam automatically fires.
Additional context This video showcases the R-Shot a bit. Do note, that this is a patch in ZM, but this feature exists natively in Fusion. https://www.youtube.com/watch?v=j-oNqZTIU3U