Closed Jesright73 closed 2 years ago
That would be awesome if we could do checksums in GM:S, but we unfortunately can't without external utilities which then become another maintenance nightmare. The toggle is likely a better solution for our use case.
Never mind, Miles has informed me that I am very very wrong. This plus a toggle would probably be the best solution.
Considering #77 has been closed, I don't think this alternative is necessary anymore.
The palette shader is always active, resulting in poor performance on some systems.
When the game is launched, run a checksum on the custom palette image files in
\*AM2Rprofile*\mods\palettes\
. If the checksum matches that of the original palette files that are packaged in the _AM2R11.zip source, the shader is not turned on.The result should be less system resources required when not using custom palettes, better performance on low-spec hardware
Could be a possible alternative solution to the problem identified in Issue#77