I forced a toggle of fullscreen in oIntroController's Creation event, which gets rid of the garbled mess you have otherwise.
This seems to be the earliest place where I could force the toggle, if I tried it earlier, it would not let me do it. Considering that it's basically at the start of the game anyway, it doesn't really hurt much.
I forced a toggle of fullscreen in oIntroController's Creation event, which gets rid of the garbled mess you have otherwise. This seems to be the earliest place where I could force the toggle, if I tried it earlier, it would not let me do it. Considering that it's basically at the start of the game anyway, it doesn't really hurt much.