Closed hendersonhc closed 8 months ago
Let's discuss on telecon.
Add to semantics to MoveIntoFormation a description of how this applies to aggregate entities simulated on an "aggregate level".
Solved by using MoveByRoute and the added SegmentMaxWidth data for each waypoint.
When an aggregate (in aggregate level mode) moves through the terrain it occupies a certain area and the area can be to large to pass narrow passages between forest/buildings. In real situations the aggregate can temporary change from a deployed formation to a column formation, then pass to narrow lane between the forest/buildings and when passed goes back to deployed formation again. An other option is not to go through the narrow lane and find another route around the forest/buildings. To tell the simulation this behaviour an extra optional boolean parameter useColumnWdth is needed to tell the aggregate (when set to true) that passing through narrow lanes is allowed.