Open hooke007 opened 1 year ago
How about with the lq ones?
Similar blocks.
Can you see if 31d545f helps? It appears to resolve it on my system, but the issue was always intermittent for me so it's difficult to be sure.
The one possible reason is that the lack of scene's changing's detection algorithm ? It's obvious those wrong pixels come from the last frame.(Also some next fram's pixels come into the last one.)
This is handled implicitly BTW.
It helps but not enough...hq
It helps but not enough...
What resolution is the source video?
Do you only see artifacts around motion now?
No, I could even see them on those static color-testing clip.
Is the clip 4K?
Yes but 1080p also showed many dots.
Ah, not sure then...
It seem to be another vulkan bug (Nvidia). All variants work well with gpu-context=win
(WGL)
edit: Confirmed gpu-context=winvk
for AMD is safe.
The workaround for windows Nvidia users:
gpu-context=win
instead;gpu-context=d3d11
, edit the value of RI
RFI
to be 0. (ref https://github.com/AN3223/dotfiles/issues/6#issuecomment-1494482919)
I only tested the shaders in
hq
folder. https://github.com/AN3223/dotfiles/commit/d682103432abd3cd892344f0b5691c8e1d7a0154Sometimes the artifacts were dots instead of blocks.
The one possible reason is that the lack of scene's changing's detection algorithm ? It's obvious those wrong pixels come from the last frame.(Also some next fram's pixels come into the last one.)