Closed GoogleCodeExporter closed 8 years ago
Seems to be a vertex order issue. I've reported it as a Blender bug
(https://projects.blender.org/tracker/index.php?func=detail&aid=36286&group_id=9
&atid=498) since it also affects UV unwrapping.
Original comment by cont...@steamreview.org
on 25 Jul 2013 at 9:50
The Blender problem has been fixed by changing the way the data is displayed
(https://projects.blender.org/scm/viewvc.php/trunk/blender/source/blender/editor
s/uvedit/uvedit_draw.c?root=bf-blender&r1=58626&r2=58625&pathrev=58626), which
suggests that this is a bug in studiomdl, not the exporter. I'll talk to Valve
about it.
Original comment by cont...@steamreview.org
on 26 Jul 2013 at 4:17
BTW, the workaround is to convert your mesh to quads or tris before you export.
Original comment by cont...@steamreview.org
on 26 Jul 2013 at 7:56
Yup, Studiomdl doesn't support concave faces. I'll have Blender triangulate
Text objects before export but I think the best solution for regular meshes is
to leave avoiding concavities to the user.
Original comment by cont...@steamreview.org
on 2 Aug 2013 at 7:41
Fixed in r343 / 1.8.5.
Original comment by cont...@steamreview.org
on 4 Aug 2013 at 11:11
Original issue reported on code.google.com by
lkl...@gmail.com
on 25 Jul 2013 at 8:56