When playing on impoppable, the program would miscalculate tower prices and think it was playing regular hard. I found the issue was File "AutoBTD6-main\helper.py", line 68, in adjustPrice where it uses the difficulty variable to check which pricing to use. The problem is this variable will never be "impoppable" because it is taken from the "group" element of gamemodes.json which, for impoppable, is "hard".
I fixed this by instead using the gamemode variable to first check if it is impoppable, and then doing the rest of the checks.
Bug 2:
When trying to recalculate costs, the program would exit with the error:
Traceback (most recent call last):
File "AutoBTD6-main\replay.py", line 1230, in <module>
main()
File "AutoBTD6-main\replay.py", line 531, in main
testPositions = json.loads(convertPositionsInString(json.dumps(testPositions['2560x1440']), (2560, 1440), pyautogui.size()))
UnboundLocalError: local variable 'testPositions' referenced before assignment
I fixed this by changing testPositions['2560x1440'] to allTestPositions['2560x1440']
(I assume that's what it's meant to be)
userconfig.json edit
I noticed that the maps.json file was completely up to date, however, userconfig.json not only didn't include all the maps, they were also out of order.
I fixed that.
Bug 1:
When playing on impoppable, the program would miscalculate tower prices and think it was playing regular hard. I found the issue was
File "AutoBTD6-main\helper.py", line 68, in adjustPrice
where it uses thedifficulty
variable to check which pricing to use. The problem is this variable will never be"impoppable"
because it is taken from the"group"
element of gamemodes.json which, for impoppable, is"hard"
.I fixed this by instead using the
gamemode
variable to first check if it is impoppable, and then doing the rest of the checks.Bug 2:
When trying to recalculate costs, the program would exit with the error:
I fixed this by changing
testPositions['2560x1440']
toallTestPositions['2560x1440']
(I assume that's what it's meant to be)userconfig.json edit
I noticed that the maps.json file was completely up to date, however, userconfig.json not only didn't include all the maps, they were also out of order. I fixed that.