Closed koohz closed 8 years ago
Excuse me, what do you mean?
When build the engine with this plugin, it require some files located in "\Engine\Source\Runtime\Engine\Classes\Animation\BoneControllers\" but in the last build i can't see any BoneControllers folder.
Hmm, I should check it. I think, that I could spent for it tomorrow.
Nice, here is the compiler log
Edit: BoneControllers moved to
"\Engine\Source\Runtime\AnimGraphRuntime\"
OK, I've got a little free time. It seems, that not only paths have been changed in UE4. I've errors about incorrect types arguments, that I pass. It should be not huge work, but not a little. And I will create two main branches. One for 4.8.x, one for 4.9.x.
Well good :D
I've made branch unreal-engine-4.9-support. It has patched version of plugin, that compiled and works. But on my test project, I've got a bug. It seems, that I get wrong coordinates, but it can be bug of skeleton, that I use. @koMah try it on your skeleton, if you have time.
I'm not able to make it work, can you share your node config?
Node config. Do you mean parameters of node, that available after installation of this plugin?
Plugin works on Unreal Engine 4.9. Tests on standard new model. Screenshots have been added. Solved.
There is not a directory "BoneControllers" in the last UE.