Closed AO-StreetArt closed 7 years ago
When we transfer the location of the hip bones, we need to scale that movement proportionally to the scaling applied to the armature by the user. This will prevent footskate
Is taken care of by blender without need for additional python coding
When we transfer the location of the hip bones, we need to scale that movement proportionally to the scaling applied to the armature by the user. This will prevent footskate