OpenGL supports render buffers, which are write-only framebuffers. Our ABI shouldn't reference render storage, as other APIs don't use this terminology I believe (and the performance improvement might only be seen on mobile devices anyway), however the ABI might be changed so the backend can reasonably guess that render storage can be used.
Description
OpenGL supports render buffers, which are write-only framebuffers. Our ABI shouldn't reference render storage, as other APIs don't use this terminology I believe (and the performance improvement might only be seen on mobile devices anyway), however the ABI might be changed so the backend can reasonably guess that render storage can be used.
TODO
Proposed ABI Changes
Proposed new ABI