This will pull a lot of features from previous pulcher engine, allowing a pseudo-skeletal animation library. This is different than the typical flash animations that distort and deform an image; this provides only positional and rotational data to preserve as many pixels as possible (for pixel art purposes). That said, this lets you create complex skeletal structures, animation tweening, and frame/sprite composition.
Description
This will pull a lot of features from previous pulcher engine, allowing a pseudo-skeletal animation library. This is different than the typical flash animations that distort and deform an image; this provides only positional and rotational data to preserve as many pixels as possible (for pixel art purposes). That said, this lets you create complex skeletal structures, animation tweening, and frame/sprite composition.