AODQ / pulchritude-engine

lingua franca game engine
MIT License
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single header for C/C++ #50

Open AODQ opened 2 years ago

AODQ commented 2 years ago

Description

currently you have to include specific files to use in the engine, but I can imagine for many use-cases it might be a bit too overwhelming to constantly manage. Specifically smaller prototype projects, game jams, etc. As well since it only exposes a C ABI, the impact on compile time might not be that noteworthy for many projects.

This would probably use a script that combines all the headers into a single C ABI header similar to the existing zig conversion