Writing an OpenGL backend made sense at the time, but now the scope of this engine (namely 3D support), I want to change before it gets too complicated in the future. No OpenGL support as that just harms the overall design. That said I still want a similar API to how it is now, where a lot of the ugly Vulkan stuff is handled for you.
Writing an OpenGL backend made sense at the time, but now the scope of this engine (namely 3D support), I want to change before it gets too complicated in the future. No OpenGL support as that just harms the overall design. That said I still want a similar API to how it is now, where a lot of the ugly Vulkan stuff is handled for you.