Closed TylerS1066 closed 2 years ago
One problem with cannon rotation was that the
CraftRotateEvent
could be cancelled by other plugins with listeners operating at a higher priority. As a result, Movecraft-Cannons would rotate the cannons data even though the craft itself was ultimately prevented from rotating. To resolve this, the CraftRotateEvent listener was set to run atEventPriority.MONITOR
withignoreCancelled
set totrue
.
This is a good point, thank you for letting me know.
With translation, I think the problems stemmed from the use of
CraftPreTranslateEvent
Hmm, that is a good point. I'm going to ask CC if there is a proper method to do this in the current API, or if we need to expand the API as you suggest.
Since there have been no reports of problems in 3 months, I am going to mark this as resolved!
I'm opening this issue so people can report fully working Movecraft-Cannons installs. This will allow us to compare these reports to #9 and #10 to find the differences and track down these annoying bugs,