Closed HalfQuark closed 3 years ago
This was fixed somewhere in https://github.com/TylerS1066/Movecraft-Combat/commit/8b446087d7f6c29a764445902346a53762595bcb https://github.com/TylerS1066/Movecraft-Combat/commit/43356b2e8a2cafd3cbb0aff0aab72816d5c2d7a1 or https://github.com/TylerS1066/Movecraft-Combat/commit/e0c9b5109a5a7239dbcbc43d7852bde8d4636aff
As shown in the setup TNT entities not entirely aligned with the piston will still get translocated. This doesn't correspond to the 1.10 behaviour and may cause some problems in specific guns.