ARM-software / vulkan-sdk

Github repository for the Vulkan SDK
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when I make, some mistake happend #16

Open JackHurrisRay opened 5 years ago

JackHurrisRay commented 5 years ago

root@linaro-alip:~/jack_vulkan/vulkan-sdk/build# make [ 3%] Built target vulkan-stub [ 8%] Built target platform-png [ 11%] Built target platform-asset-manager [ 14%] Built target platform [ 25%] Built target framework [ 30%] Built target vulkan-sdk [ 33%] Built target platform-wsi [ 35%] Generating assets/shaders/triangle.frag.spv /bin/sh: GLSLC-NOTFOUND: command not found samples/hellotriangle/CMakeFiles/hellotriangle.dir/build.make:67: recipe for target 'samples/hellotriangle/assets/shaders/triangle.frag.spv' failed make[2]: [samples/hellotriangle/assets/shaders/triangle.frag.spv] Error 127 CMakeFiles/Makefile2:470: recipe for target 'samples/hellotriangle/CMakeFiles/hellotriangle.dir/all' failed make[1]: [samples/hellotriangle/CMakeFiles/hellotriangle.dir/all] Error 2 Makefile:94: recipe for target 'all' failed make: *** [all] Error 2

this error is always exist, my platform is ARM 3399, on Ubuntu I need some help

JackHurrisRay commented 5 years ago

GLSLC must be glsl-compiler, but I rebuild some glslc-version of mesa, but it's no use......

wasimabbas-arm commented 5 years ago

Looks like you are building on Arm Linux? This is not a supported platform and we can't provide support unfortunately. You might have better luck building the shaders on desktop and remove the GLSLC bits from CMakeLists.txt files?

You also need a driver that supports Vulkan on your platform. The SDK supports Wayland and XCB.