Closed peterGraf closed 3 years ago
The enhancement has been implemented with the releases done on August of 2021. If an animation has a name of SetActive or SetInActive and the animation is started the game object of the POI is set to active/inactive. If a follow animation of an animation is called SetActive or SetInActive and the animation ends, the game object of the POI is set to active/inactive.
There should be a way to set the gameObject of a poi inactive or active via PorPoise level animations.