Closed peterGraf closed 5 years ago
I finally figured out that the issue was not caused by iOs 12.2, but by ArKit 2. ArKit 2 is not supported on the iPhone 6 I used as test device. Finally today the latest version of XCode refused to install the app onto the iPhone 6 and told me about the real cause of the problem.
I posted this on https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/issues/111/examples-do-not-request-camera-on-ios-122
I have built an app based on the image trigger example and discovered the problem. Now I went back to the original examples and the problem happens there as well. When I build the example scene /Assets/UnityARKitPlugin/Examples/ARKit1.5/UnityARImageAnchor/UnityARImageAnchor.unity and deploy it to an iPhone with iOs 12.1.4, it works like expected. When I deploy the same application to an iPhone with iOs 12.2, it does not request access to the camera and does not show any camera image. The checker-cube appears as usual. The example scene /Assets/UnityARKitPlugin/Examples/UnityARKitScene/UnityARKitScene.unity has the same problem. My primary setup is MacOS 10.14.4, Unity 2018.2.2 and Xcode 10.2, but I tried with different setups, all produced the same problem. I have tried a vuforia based app on my iOs 12.2 iPhone, it works, so the phone as such is not the problem. Did anybody get the examples working on an 12.2 iPhone?