ARudik / gamekit

Automatically exported from code.google.com/p/gamekit
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Ogrekit bone orientation is different to the BGE. #107

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Open the test file from the Blender & press 'P'
2. Open the test file from the OgreKit

What is the expected output? What do you see instead?

The text mesh is rotating by the Blender Z-axis, not Y-axis.

Please use labels and text to provide additional information.

Bleneder: 2.54 beta
Ogrekit: r664

Test blend file: https://files.ucloud.com/pf/D32558_691797_76565

Original issue reported on code.google.com by harkon...@gmail.com on 23 Sep 2010 at 7:57

GoogleCodeExporter commented 9 years ago
Thanks, it was missing a conversion step. 

Original comment by snailr...@gmail.com on 23 Sep 2010 at 7:05