ARudik / gamekit

Automatically exported from code.google.com/p/gamekit
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Create basic Android and iOS demo for AnimKit 3D skeletal animation system #215

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago

Right now, AnimKit only support Windows/Linux/Mac OSX. Android and iOS are very 
popular with game developers, and so is the Blender 3D modeler.

A demo that shows how to load/run an animation on Android and iOS would be 
valuable.

Original issue reported on code.google.com by erwin.coumans on 21 Feb 2012 at 5:33

GoogleCodeExporter commented 9 years ago
See also

http://opengles20study.blogspot.com/2011/12/using-animkit-for-pose-and-skeleton.
html
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html
http://gamekit.org/forum/viewtopic.php?f=9&t=144&start=13

Original comment by erwin.coumans on 21 Feb 2012 at 5:38

GoogleCodeExporter commented 9 years ago
Short info on progress on 
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html
I was not happy with performances on iPhone 3GS so tried to address it with GPU 
(on vertex GLSL shader) matrix skinning. That fixes the problem - fps 
measurements and the code are available from 
http://opengles20study.blogspot.com/2012/02/tutorial-2-part-1-animated-character
.html and the post after it.
GLSL matrix skinning is done for matrix skinning, not for dual quaternion case 
yet.

Original comment by astojilj@gmail.com on 4 Mar 2012 at 9:00