The internal tournament state (especially for the second round) relies on implicit is comparisons, which is hardly manageable in code already but also leads to serialisation (which is used to restart a game in case of a crash) like:
(the '#1' etc. are not the problem here, these would be the ids of the teams, eg. 'group1'). Not going to touch this before Bordeaux but it should be cleaned up afterwards, perhaps using proper match (uu)ids to set up the references.
The internal tournament state (especially for the second round) relies on implicit
is
comparisons, which is hardly manageable in code already but also leads to serialisation (which is used to restart a game in case of a crash) like:(the
'#1'
etc. are not the problem here, these would be the ids of the teams, eg.'group1'
). Not going to touch this before Bordeaux but it should be cleaned up afterwards, perhaps using proper match (uu)ids to set up the references.