Currently, colliders are generated on every LDtk intgrid cells, however this is causing the player to get caught on collider boundaries. This should be fixed. Possible fix would be to use a sort of greedy meshing algorithm to combine colliders together. Otherwise, there might be an easier solutions, but will need more research.
Currently, colliders are generated on every LDtk intgrid cells, however this is causing the player to get caught on collider boundaries. This should be fixed. Possible fix would be to use a sort of greedy meshing algorithm to combine colliders together. Otherwise, there might be an easier solutions, but will need more research.