Open Sciumo opened 3 months ago
This workaround would not work with easyfiles because it relies on the get and store methods of FileAccess. So I'd need a wrapper that does this workaround in the background or use a tempfile that is in Godot format.
I might do it when I have time. Could take some time because I don't normally use the compression feature.
I noticed GD compression only works with their own per https://github.com/godotengine/godot/issues/28999 Someone on that issue has a work around that would be nice to have in easyfiles.