Open BaldrAdmin opened 12 months ago
There is no need. The conditions ConditionMinLevel
and ConditionMaxLevel
can be used (levels are equal to stars - 1, so 1 star is level 2, 0 stars is level 1).
CLLC doesn't add anything custom with regards to stars apart from displaying more than two. It is always possible to spawn them at higher levels, it just doesn't display unless a mod adds some extra UI.
I'm currently using the ConditionMinLevel
and ConditionMaxLevel
, but realized if we spawn any mobs that are a different star level in a different geographic location (e.g., a 3-star in a 1-star zone), the config will treat their drops based on the geographic location, instead of the star level.
Maybe I missed something. Is ConditionMinLevel
and ConditionMaxLevel
equivalent to the star system for mobs?
Its probably one of those cases where the documentation is lacking.
"Levels" are completely equivalent to stars. When a creature is level 1, no stars are displayed. When its level 2, 1 stars, level 3 its 2 stars and so on. Its just that in vanilla there is no UI for more than 2 stars, so the game displays none. CLLC adds UI to handle this problem, and adds tweaks to the levels are assigned to the creature on spawn.
In terms of the conditions, all conditions are required fulfilled for the item to drop, so if you have both a location and level condition, both checks need to pass for the drop to be "valid".
If your request is more related to the actual sector-system of CLLC I am not going to support it. I investigated it a while back, but it is not something that CLLC exposes to other mods, and it seemed complicated enough that I did not see a good way to present the configs to a user in the Drop That format.
Completely understand. Thanks for responses and the time to provide them! I wasn't sure how to contact you, so used this "issue" forum. My apologies if it caused any problem.
Its alright. These things are not really that clear, especially when it comes to cross-mod compatibility and what each mod decided to call their features
Would you consider adding two new custom field options for Creature Level and Loot Control (CLLC)?